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Medal of Honour – Single Player Review.

Samuel:  This review has been sitting unfinished in the “Drafts” box for the better part of a year now, and I felt that with recent global changes it was time to finish it off and publish it.  I hope you enjoy it.

In the 2010 reboot of the classic shooter series Medal of Honor, developer Danger Close has attempted to emulate the career of a elite special operations unit situated in Afghanistan, roughly a year after the 9/11 attacks.

In the single-player game mode, you play as either one of 3 units – Rabbit, Deuce or Spc.Dante Adams – on a mission to kill anything that either:
A) Wears a turban or
B) Moves.

There are 2 different styles of gameplay, and these are determined by the character you are playing. When playing as either of the special operatives (Rabbit or Deuce) the missions primarily revolve around stealth or sniping. These moments are interspersed with mammoth firefights when your cover is invariably blown, providing a sense of relief from all the skulking around.
When you play as Spc.Adams however, you are armed with a SAW LMG to allow you to mow down enemy forces with ease, ensuring you’re finger is barely ever off the trigger button, slowing only to identify friend from foe. One of the most eventful and memorable moments in the game is definitely when you (as Adams) fight off wave after wave of Taliban, with no end in sight. As your fire team eventually runs dry on ammunition, and with you only having a few rounds left, the end seems nigh. Suddenly, as all hope is lost, a pair of Apache attack choppers appear, providing enough cover for you and your team to escape to cover and eventually be rescued by your allies.
The single player campaign, while short is incredibly immersive with the three player characters and most of the NPC’s and assisting characters being fully fleshed out, with great voice acting, but is cripplingly short, clocking in at slightly under 5 hours on normal difficulty.  This creates a sense of rushed-ness in the campaign, as all the story-lines come together a little bit too suddenly for my liking.  Borrowing heavily from it’s competitor, Call Of Duty, the three story-lines all merge at a focal point of the campaign, bringing together all your hard work and accomplishments into one tight little firefight against waves of opposing Taliban forces, and a brief chase scene.

Upon completing the game, I truly felt a sense of enjoyment and accomplishment, as I believed that the storyline had a great deal of weight behind it, and is one of the most topical, and thought-evoking story-lines I have witnessed in recent years.  I truly enjoyed this game, and although it may not have received stellar reviews from other sources, this would have to be one of my favorite FPS’ from 2010.

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